![]() (Prefer Sawdust over soup for more food rations). You want to get all the upgrades to the generator repair because you want it up as soon as it goes down.įrom there on you should be able to get enough steel for everything considering you have shrines, you push 24 hour shifts every 2 days on your steelwoorks (and always keep them on extended shifts), You will need the factory at one point to make prosthetics. Keep making resource depots for steel, food and coal. With Temple/Faith Keepers and your sick being taken care you should be able to start on the generator. Once you establish at least 3 Steam Coal Thumpers and 12 gathering posts, and try and do it fast, immediately dismantle the existing outpost you have and send it to the steel depot (your scouts should already have scouted) and call back the engineers near the steel depot. ![]() You have so many children you can chop down 4-5 and then do radical and overcrowding you won't be needing anything else to deal with the sick. The reason why you shouldn't bother too much on medical from the start, even though the medical efficiency can be a good booster, is because you want to rush Houses Of Healing. It is advisable to try to take advantage of the small frozen wood that you have across the map, and slowly relocate all your residents to the middle towards the generator in bunkhouses. Go immediate to Faster Gathering, upgrade the steel to advanced as soon as you can, And really don't bother too much about tech. If you do plan to go Faith, don't even bother researching medical in your tech tree. Order is stronger because of the efficiency boost with Foreman and Agitators. Scenario is beatable both with Faith and Order. This is where things start to get tricky. Keep the Generator on Level 1, place Steam Hubs around the existing residential areas to keep them warm through the night so you don't get excess sick, you will get sick, place at least a resource depot for Coal, and place as many gathering posts as you can around as well well as hunter huts (don't bother with researching food updates you have so much manpower it won't make a difference in the beginning you already have the tier 1 researches). Keep to 1 Workshop until the city gets cleared. I usually dismantle all the excess roads and chop down immediately 4-5 extra medical posts and staff engineers in there. There are a few ways to "rush" through it.įirst thing you need to understand is that people are cold, and they will get colder, and you need to establish a solid coal to keep people at least in chilly conditions (livable is prefered).
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